![]() ![]() ![]() The mods mentioned here should all work with DLC4, coop, career, IA and single player campaign. Use the load order manager to swap mods around if any real bugs appear. It does not automatically mean that there is something broken. This means that they change the same file. Mods can produce conflicts with other mods. So be wary if the mod has not been updates for a long time. Mods usually needs to be updated for the latest updates / DLC. A guide (at your own risk red alert) was provided here. There are apparently some ways to make mods work for the Xbox console version, but I am not familiar with that. You can get the mods over Nexus and/or Steam workshop for the Steam version. Debugging can be frustrating, especially when using a lot of mods They can be faulty, drop the FPS, causing crashes, DCs or make things not work. Mods will change the feeling & balance of the game, and not every mod works well together with other mods. The informative ComStar Field Library of HELPFUL Links, DFA Fan Sourcebook and Gazra's MechWarrior Lifepathing Post.įree Battletech Art assets provided by HBS, Community created Faction Banners and Custom Avatar and Insignia Thread.How to install & troubleshoot mods and use the load order manager. Gazra's Comprehensive Battletech Development Info Thread and Gruese's Map of the Inner Sphere 3025 ( forum thread) Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A Transcripts. Join your fellow BATTLETECH gamers in a Tournament, IWS League, Friday Night Fights, Command Academy and BT Discord.īT resources: TRO: 3028 and UCC Edmon's BATTLETECH Uninstall Guide and dZ_CCC ModPack Installation Guide BattleTechnology.īATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report.īATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City "BT Basics" series: Story, Combat and Merc Life. If you know the enemy and know yourself, you need not fear the result of a hundred battles ~ Sun Tzu As HBS releases more information on what BATTLETECH Modding will entail, I’ll look to consolidate those details here so that we can discuss, clarify and inform our Community.Īnd as ever, good luck and good BATTLETECH gaming! :bow: I will be updating his thread as any of the above is confirmed or denied. But just like HBS set aside their original forums in favor of taking advantage of what Paradox already has set in place, taking advantage of the Paradox Modding Backbone makes a world of sense. It is important to know that we have precious little specific information on what BATTLETECH Modding will look like. I must say that Paradox seems to already have an exceptional Modding Backbone that I hope our BATTLETECH Modding Community can begin to populate on 21NOV. Here is an example of Paradox’s Mod Page: Let’s take a look at what is already in place. ![]() It makes sense to me that when BATTLETECH begins to Mods, HBS just may take advantage of the system that Paradox already has in place. Paradox offers Mod Support for some of its other games. During PDXCON 2019 it was announced that with the release of Free Update 1.8, BATTLETECH will officially support Mods. ![]()
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