![]() ![]() Tapping this icon displays information about the Mega Mine, such as Level, Damage Type and Targets. Input Gold Pass boost to modify the statistics in the tables below accordingly When set to air mode, the Mega Mine will appear to float, supported by two metal chains.The skull painting is angled much higher than previously. The area surrounding the large pressure plates open up, revealing a glowing, yellow interior. At level 9, the mine returns to cylindrical as the sides of the cylinder are reinforced with thick metal rings supported by nails.At level 8, the spikes are added again to the main body.The pressure plates disappear and the mine is slightly rotated clockwise. At level 7, the spikes are removed, and the mine gains a black paint job with a white painted skull, and a reinforcement is removed to reserve space for the skull painting.At level 6, large metal spikes are added to the smaller pressure plates.At level 5, the square timer disappears, and more metal pressure plates are added above and below the equator of the sphere. ![]() At level 4, the wooden barrel is replaced by a red metallic sphere with various steel parts, including a band of steel around its equator, reinforcements supporting the band, as well as a gray metallic pressure plate on the poles and nails around it.At level 2, the ropes are replaced by steel reinforcements that are fixed to the barrel with nails.If the Mega Mine is set to air, chains can be seen suspending the barrel in midair. Periodically, the timer rotates 90° clockwise. A red fuse connects a yellow square timer located on the side of the barrel to the head. When initially built, the Mega Mine is a large wooden barrel with ropes strapped around it to hold it together.The Mega Mine undergoes significant visual changes at level 3, 4, 7, and 9.See if your opponent has any empty 2 by 2 space in their base, as it can potentially be a Mega Mine or a Hidden Tesla.Keep in mind that the Mega Mine has a bigger damage radius than trigger radius, allowing it to damage units farther away from the unit that triggered it. ![]() This can be very effective if your opponent has a Mega Mine inside their base.
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